- Joined
- Jul 28, 2025
- Messages
- 3
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- 8
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- 3
I’m suggesting that yall add a One Life Rule for certain situations like wars, hits, and major shootouts. Right now, too many players don’t take PKs seriously when the death script kicks in. They either brush it off or try to bend the rules, and it kills the immersion. If a character dies in a high-stakes situation, that should mean something & not just be skipped over with half-assed RP.
Why this is needed:
Yes, it might lead to more reports or clip requests, but that already happens now. The difference is this would create a solid, enforceable standard. Staff can always require clear initiations or proper context, and over time, players will adapt. Just like any rule, it takes adjustment.
Why this is needed:
- Encourages serious RP: Knowing you only have one life forces players to value their character more and approach conflict with intention.
- Improves storylines: It adds consequence and depth to faction beefs, hits, and shootouts. When a character dies, it actually pushes RP forward.
- Closes a rule gap: The ROE doesn’t clearly enforce this, so people just do whatever they feel like. A clear rule sets expectations across the board.
Yes, it might lead to more reports or clip requests, but that already happens now. The difference is this would create a solid, enforceable standard. Staff can always require clear initiations or proper context, and over time, players will adapt. Just like any rule, it takes adjustment.