Killadelphia

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One Life Rule

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Jul 28, 2025
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I’m suggesting that yall add a One Life Rule for certain situations like wars, hits, and major shootouts. Right now, too many players don’t take PKs seriously when the death script kicks in. They either brush it off or try to bend the rules, and it kills the immersion. If a character dies in a high-stakes situation, that should mean something & not just be skipped over with half-assed RP.


Why this is needed:


  • Encourages serious RP: Knowing you only have one life forces players to value their character more and approach conflict with intention.
  • Improves storylines: It adds consequence and depth to faction beefs, hits, and shootouts. When a character dies, it actually pushes RP forward.
  • Closes a rule gap: The ROE doesn’t clearly enforce this, so people just do whatever they feel like. A clear rule sets expectations across the board.

Yes, it might lead to more reports or clip requests, but that already happens now. The difference is this would create a solid, enforceable standard. Staff can always require clear initiations or proper context, and over time, players will adapt. Just like any rule, it takes adjustment.
 
I fully agree a One Life Rule would add meaningful consequences and significantly improve the quality of RP.
 
+1 Thank you for bringing this up. We have been in talks about this specific rule and are more than likely leaning towards this decision. I completely agree with the idea of implementing a One Life Rule simply because it makes civilians as well as faction members deaths have meaning within the server rather than a simple PK. A character's death in a server used to mean something and we hope to bring that feel back here on our server.

We’ve noticed how often PKs lose their weight due to players not fully respecting the impact of death in those types of encounters. Introducing a clearly defined 1LR would:
  • Raise the overall standard of RP, forcing players to act with more intention and care during serious situations.
  • Enhance immersion and storytelling in which consequences make for better plots and character development.
  • Eliminate loopholes and inconsistent enforcement by giving staff and players a shared understanding of expectations.

We believe our community is capable of adapting and just off of you creating this suggestion shows we are heading in the right direction. The result will be a more serious and meaningful roleplay environment. We’ll continue discussing internally how this could be implemented but I definitely agree.
 
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